MA RUI

Encounter / Rencontre / 相遇

Playable Level Builds as Assignments for 10 Weeks’ Course: Level Design for Games @ CGMA

– A Selection of Personal Works Still in Progress

Used Tools and Softwares: Unreal Engine 5, Maya, Adobe Suite, Miro, Pure Ref.

Week 01: Asian City Streets | Semi-Open World Level

Core Gameplay: Exploration / Traversal / Combat

Scenario: Find your way out of the worker village while collect all the mission objects (crates in orange).

Key Steps in Creation of the Playable Level Build:

Search and organization of visual references, Familiarization with Unreal Engine 5 and assets, Iteration of layout design and modeling, Playtests.

Playable Level Build Walkthrough Video (Version 1.1)

Gallery of Main Scenes in the Level

Week 02: Ancient Egypt Tomb | Linear Level

Core Gameplay: Exploration / Platforming / Combat

Scenario: Get to the raided tomb chamber while investigate along the way traces of the tomb raiders.

Key Steps in Creation of the Playable Level Build:

Search and organization of visual references, Familiarization with Unreal Engine 5 and assets, Pitch for objectives, Iteration of layout design and modeling, Playtests.

Playable Level Build Walkthrough Video (Version 1.1)

Visual Reference Board

Gallery of Main Scenes in the Level

Week 04: Stylized Floating Islands | Open World Level

Core Gameplay: Platforming / Collectibles / Exploration

Scenario: Get to the island of sommet to find the treasure and collect as much energy crystal as you can along the way.

Key Steps in Creation of the Playable Level Build:

Search and organization of visual references and stylized assets for Unreal Engine 5, Pitch for objectives, Visual scripting, Gameplay mechanic readaptation, Iteration of layout design and modeling, VFX & SFX insertion, Playtests.

Playable Level Build Walkthrough Video (Version 1.1)

Gallery of Main Scenes in the Level

Week 05-06: Planet type Base — Frigid Frontier: BP-24 | Semi-open World Level

Core Gameplay: Exploration / Narrative / Puzzles

Scenario: You, an interstellar agent, are sent to desolate exoplanet base to conduct an urgent investigation. Piece together the mystery behind the base’s desolation through information gathered from dialogues, and other sorts of interactions.

Key Steps in Creation of the Playable Level Build:

Search and organization of visual references and relevant assets for Unreal Engine 5, Pitch for objectives, Iteration of layout design and modeling, Visual scripting, Playtests, Design documentation.

Playable Level Build Walkthrough Video (Version 1.1)

Visual Reference Board

Gallery of Main Scenes in the Level

Core Gameplay: Exploration / Narrative / Platforming / Puzzles

Scenario: You are an intelligent android sent back to the lab where you were created. As the journey unfolds, you’ll uncover unsettling truths and embark on a daring adventure where you’ll find your way out.

Key Steps in Creation of the Playable Level Build:

Search and organization of visual references and relevant assets for Unreal Engine 5, Pitch for objectives, Iteration of layout design and modeling, Visual scripting, Playtests, Design documentation.

Playable Level Build Walkthrough Video (Version 1.1)

Reference Documentation

Gallery of Main Scenes in the Level