
Hey! I craft immersive worlds where encounters unfold, blending elements of reality with boundless imagination.
WORKS
Architecture
– an Evolving Rurality through Places of Encounter
– Renovation and Regeneration of an Intramural Village
03 A Rurality in the Mountain to Explore
– Revitalization of the Liuping Village through Tourism and Family House with Guest Room
– Mohan High-speed Railway Station at the Border
05 Living in a Post-Pandemic Era
– Generation of a New Normality of Urban Life
– A selection of past architectural renderings and models
Level Design
01 CGMA | LEVEL DESIGN FOR GAMES
– A Selection of Personal Assignments Throughout 10 Weeks’s Course
Architecture & History Research
Wenshu Monastery: When a Temple Meets a Church
– A Comparative Research on East and West Religious Architecture’s Spatial Charm
Surveying of the Pilu Palace in the Guanyin Temple
– Element of a Vast Program for the Protection of Chinese Architectural Heritage
Architectural Practices
This portfolio showcases a selection of projects that straddle architecture and level design, titled “Encounter” in English, “Rencontre” in French, and “相遇” in Chinese, it reflects the beautiful concept of meeting, which is a source of constant inspiration and enrichment for me in terms of nurturing cross-cultural perspectives. While each selected project explores the richness behind this concept, through my immersion in both architecture and video games, I’ve come to appreciate the power of connecting people. These projects are my reflection to that insight. I hope they inspire you to find strength in your own encounters. :)
ARCHITECTURE
Academic Projects – Each selected project explores the richness behind the concept of encounter, encouraging curiosity, observation, reflection, and introspection. These projects together serve as an engagement of involving ourselves in a greater world around us.
Completion over the past few years of my architecture studies, including my master’s at ENSA Paris-Malaquais, PSL in Paris, France, and my bachelor’s at Southwest Jiaotong University in Chengdu, China. Please consider clicking the corresponding title from the menu on the left to see the full documentation for each project.
LEVEL DESIGN
CGMA – LEVEL DESIGN FOR GAMES – A Selection of Interest-driven Personal Works Throughout 10 Weeks’s Course Taught by Shane Canning
Completion over two months since July 2024 where I attempted to transform my passion for video games into some playable level design build. Click to see the full documents.

Rui.ma@paris-malaquais.archi.fr
© MA RUI 2024